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Answer by spinaljack
One option is to put the object in a container and make the camera the child of the container (and a sibling of the object) and have the container control movement and rotation of the object, so long...
View ArticleAnswer by GameGuy
You can also drag the Camera onto the Gameobject in Sceneview, and it is parented. But this will not work with Prefabs without breaking the link, therefor do "Option One" from spinaljacks answer
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